Initial D The Arcade

Initial D The Arcade is an arcade racing game based on the Initial D series. It is the tenth Initial D arcade game, although it is separate from the Arcade Stage series.

Unlike the previous one-on-one experience of the Arcade Stage games, Initial D The Arcade features up to four players racing at any one time. Despite this, one-on-one battles are still available, with several appearing in the story.

This game was first playable on the 23rd and 24th of July 2020, in its location test, or "Ignition". More information was revealed on the 11th of December 2020 in its first "official live broadcast". It was officially playable again from the 8th through to the 18th of January 2021 during its final test. The game had a second broadcast on the 19th of February 2021 before its nationwide release in Japan on the 25th of February 2021.

A collaboration with Wangan Midnight was announced during the second "official live broadcast" with the "Devil Z" Nissan Fairlady Z S30 and the "Blackbird" Porsche 911 Turbo 3.6 964 announced to be added to the game. The event officially began on April 22nd.

Game modes
4 game modes are available


 * Story mode
 * Time trial
 * Online battle
 * Instore multiplayer (2-4 players)

Characters

 * Wataru Akiyama
 * Akio Asakura
 * Koichiro Iketani
 * Kenji
 * Miki
 * Kenta Nakamura
 * Takeshi Nakazato
 * Shingo Shoji
 * Takumi Fujiwara
 * Bunta Fujiwara
 * Seiji Iwaki
 * Kai Kogashiwa
 * Takeshi Nakazato
 * Mako Sato
 * Sayuki
 * Tatsuya Shima
 * Kyoichi Sudo
 * Keisuke Takahashi
 * Ryosuke Takahashi

Story Mode
Unlike the Arcade Stage series, the player would sometimes race with one or two extra drivers. Despite the implications, the player only needs to beat the main opponent for most cases in order to advance.

Honda

 * Civic SiR-II (EG6)

Mazda

 * SAVANNA RX-7 Infini III (FC3S)
 * ɛ̃fini RX-7 Type R (FD3S)

Mitsubishi

 * Lancer Evolution III GSR (CE9A)
 * Lancer Evolution IV RS (CE9A)

Nissan

 * GT-R Nismo (R35)
 * 180SX Type II (RPS13)
 * Fairlady Z (S30)
 * SilEighty (RPS13)
 * Silvia K's (S13)
 * Silvia Q's (S14)
 * Skyline GT-R V-Spec II (BNR32)

Porsche

 * 911 Turbo 3.6 (964)

Subaru

 * Impreza WRX STi Coupe Type R Version V (GC8F)

Toyota

 * 86 GT (ZN6)
 * Celica GT-Four (ST205)
 * Corolla Levin SR (AE85)
 * Corolla Levin GT-APEX (AE86)
 * MR2 G-Limited (SW20)
 * Sprinter Trueno 3door GT-APEX (AE86)

Voting
Three cars were voted on for inclusion by fans during the first official broadcast, they were:


 * Nissan Fairlady Z (S30) - 41.9% of the vote - the winner
 * Porsche 911 Turbo 3.6 (964) - 22.5% of the vote
 * Isuzu Piazza (JR120) - 35.6% of the vote

Despite being the least wanted car of the three, the Porsche 964 is being added alongside the Nissan S30. It is currently unknown if the Piazza will be added in the future.

Fourteen cars were voted on for inclusion by fans during the second official broadcast, they were:


 * Toyota Sprinter Trueno 2door GT-APEX (AE86) - 30% of the vote - the winner
 * Toyota Altezza RS200 Z Edition (SXE10) - 2% of the vote
 * Toyota MR-S S-Edition (ZZW30) - 5% of the vote
 * Nissan Fairlady Z (Z33) - 11% of the vote
 * Mazda RX-8 Type S (SE3P) - 9% of the vote
 * Mazda Roadster RS (NB8C) - 9% of the vote
 * Mitsubishi Lancer Evolution V RS (CP9A) - 3% of the vote
 * Mitsubishi Lancer Evolution VI GSR Tommi Makinen Edition (CP9A) - 5% of the vote
 * Mitsubishi Lancer Evolution VII GSR (CT9A) - 4% of the vote
 * Mitsubishi Lancer Evolution IX GSR (CT9A) - 3% of the vote
 * Mitsubishi Lancer Evolution X GSR (CZ4A) - 3% of the vote
 * Subaru Impreza WRX STi (GDBA) - 2% of the vote
 * Subaru Impreza WRX STi (GDBF) - 3% of the vote
 * Subaru WRX STI S207 NBR Challenge Package (VAB) - 11% of the vote

All of these cars, in this vote, are intended to be included in the game at a later point.

Courses

 * Lake Akina
 * Akagi
 * Akina
 * Irohazaka
 * Myogi
 * Usui
 * Akina (Snow)

Version 1.05
Released June 1st 2021


 * Addition of dress-up parts (including Pandem and Rauh-welt)
 * Tuning style appearance
 * Adjustments were made to the single combat boost, as it would originally cut out when you caught up to an opponent, making it difficult to pass
 * Adjustments were made to the difference in advantage so that it doesn't widen too much, as some users experienced being unable to catch up to their opponent for a certain period of time
 * Adjustments were made to cars behaviours, when a player pushed a rivals car into a wall only they would lose speed, now both players will lose speed
 * Adjustments were made to cars behaviours, blocking an opponent is now easier, as some users had trouble doing this.
 * Most cars had their battle score gains and penalties adjusted